warning! your characters will die often and terribly... server connection info - IP 104.243.38.84 / PORT - 16261

words, terms, and meanings

ooc - out of character  - this is a term to refer to any information or actions that your character would have no plausible realistic way to know or even has access to. also used to differentiate things bentween active roleplay and things outside the game.
ic - In character - this term is used to describe information, actions, and anything else applicable that happens inside the game in active roleplay

meta (gaming) - Meta gaming is used to describe the action of a player utilizing information gathered out of character for in character purposes. this is against the rules. Example: Taking information you heard or read in the discord from someones chat and using it for in game purposes.

foic - find out in character - slang for when players tell other players to find things out in game to prevent meta gaming.

emote - term for actions players have their character do via text description.

text roleplay and text chat commands

/yell- the widest tile range possible*

/say - the average tile range (IE speaking outside or in a large room). Good for large group RP.

/low - a smaller tile range (IE speaking to only a few people in a room while others are in an adjacent room). Good for when multiple players are roleplaying to prevent chatbox clutter.

/whisper - the smallest tile range possible (IE sitting right next to someone). Good for private conversations.

/me - allows you to emote an action your character does to other players

/do - removes your name bar before an action, similar function to /me

/melow - allows you to emote your actions and also speak lowly in the same message. Speech is done by putting it in quotes.

/whisperme - allows you to emote your actions and also whisper in the same message. Speech is done by putting it in quotes.

/looc - out of character coordination chat

realistic rp

players playing through their characters should play them realistically and have their character's actions reflect and mirror reality. un realistic and not plausible actions can harm the environment for all other players around you so if someone wouldn't perform an action under the same circumstance is real life you shouldn't make your character do those actions in game. the whole purpose of serious survival is to immerse yourself in the scenarios your character finds themselves in.

hostile rp